<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Grav Sync Devlog on Tiziano Basile | Software Engineer</title><link>https://bstz.it/series/grav-sync-devlog/</link><description>Recent content in Grav Sync Devlog on Tiziano Basile | Software Engineer</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>Tiziano Basile</copyright><lastBuildDate>Sun, 09 Nov 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://bstz.it/series/grav-sync-devlog/index.xml" rel="self" type="application/rss+xml"/><item><title>Adding Interactive Cockpit Controls to Grav-Sync</title><link>https://bstz.it/p/adding-interactive-cockpit-controls-to-grav-sync/</link><pubDate>Sun, 09 Nov 2025 00:00:00 +0000</pubDate><guid>https://bstz.it/p/adding-interactive-cockpit-controls-to-grav-sync/</guid><description>&lt;p&gt;Today I implemented a major visual upgrade to my GitHub Game Off 2025 project, &lt;strong&gt;Grav-Sync&lt;/strong&gt;, by adding an interactive cockpit interface with animated control knobs. This enhancement significantly improves the game&amp;rsquo;s visual feedback and makes the controls more intuitive and engaging.&lt;/p&gt;
&lt;h2 id="what-changed"&gt;What Changed
&lt;/h2&gt;&lt;h3 id="animated-control-knobs"&gt;Animated Control Knobs
&lt;/h3&gt;&lt;p&gt;The main feature I added today is a fully functional cockpit interface with two animated control knobs:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Red Knob&lt;/strong&gt; (controlled by A/D keys): Adjusts wave frequency&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Blue Knob&lt;/strong&gt; (controlled by W/S keys): Adjusts wave amplitude&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Each knob has a 2-frame animation that advances whenever the player presses the corresponding control keys, providing immediate visual feedback for player input.&lt;/p&gt;
&lt;h3 id="new-sprite-system-method"&gt;New Sprite System Method
&lt;/h3&gt;&lt;p&gt;To support the knobs, I extended the &lt;code&gt;Sprite&lt;/code&gt; class with a new &lt;code&gt;nextFrame()&lt;/code&gt; method that allows manual frame advancement. This is different from the existing automatic animation used by the Earth sprite, which continuously cycles through frames. The knobs only animate when the player provides input, making them feel more responsive and connected to the controls.&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
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&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// Advance animation by one frame (useful for manual control)
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt;&lt;span class="nx"&gt;nextFrame&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;len&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;h3 id="input-handler-integration"&gt;Input Handler Integration
&lt;/h3&gt;&lt;p&gt;I updated the &lt;code&gt;InputHandler&lt;/code&gt; class to trigger knob animations alongside the existing player wave adjustments. Now when you press W/S or A/D keys, not only does your wave change, but the corresponding knob visibly rotates, providing clear visual feedback:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
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&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;
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&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="nx"&gt;w&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;pressed&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;keyIsDown&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;87&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="nx"&gt;keyIsDown&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;119&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;increaseAmplitude&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;blueKnob&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;nextFrame&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;},&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;h3 id="cockpit-rendering"&gt;Cockpit Rendering
&lt;/h3&gt;&lt;p&gt;I created a new &lt;code&gt;drawCockpit()&lt;/code&gt; method in the &lt;code&gt;Game&lt;/code&gt; class that handles the rendering of the cockpit base image and positions both knobs correctly relative to it. The cockpit is positioned near the bottom of the screen, and the knobs are placed at appropriate positions using a local coordinate system:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The cockpit base is rendered first&lt;/li&gt;
&lt;li&gt;Both knobs are positioned relative to the cockpit using &lt;code&gt;push()&lt;/code&gt;/&lt;code&gt;pop()&lt;/code&gt; transformations&lt;/li&gt;
&lt;li&gt;Each knob maintains its current animation frame and scale&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="ui-repositioning"&gt;UI Repositioning
&lt;/h3&gt;&lt;p&gt;To accommodate the new cockpit interface, I repositioned the UI elements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Moved amplitude and frequency displays to be adjacent to their respective knobs&lt;/li&gt;
&lt;li&gt;Centered the sync percentage and score displays on the cockpit&lt;/li&gt;
&lt;li&gt;Removed some redundant labels to keep the interface clean&lt;/li&gt;
&lt;li&gt;Adjusted the Earth sprite position slightly upward to leave room for the cockpit&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="configuration-adjustments"&gt;Configuration Adjustments
&lt;/h3&gt;&lt;p&gt;I made a small but important change to the configuration: the Earth sprite&amp;rsquo;s Y position was adjusted upward by 80 pixels (&lt;code&gt;config.earthY = config.screenHeight / 2 - 80&lt;/code&gt;) to better center the visible play area above the cockpit.&lt;/p&gt;
&lt;h2 id="technical-implementation"&gt;Technical Implementation
&lt;/h2&gt;&lt;p&gt;The implementation involved several files:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;animations/knob.json&lt;/strong&gt; - Animation configuration defining two frames for the knob rotation&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;sprites/&lt;/strong&gt; - Added three new images: &lt;code&gt;cockpit.png&lt;/code&gt;, &lt;code&gt;red-knob.png&lt;/code&gt;, and &lt;code&gt;blue-knob.png&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;sketch.js&lt;/strong&gt; - Preloaded new assets and initialized knob sprites&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;game.js&lt;/strong&gt; - Implemented &lt;code&gt;drawCockpit()&lt;/code&gt; method for rendering&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;input.js&lt;/strong&gt; - Integrated knob animations with key press handlers&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;sprite.js&lt;/strong&gt; - Added &lt;code&gt;nextFrame()&lt;/code&gt; method for manual animation control&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ui.js&lt;/strong&gt; - Repositioned UI text elements&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;config.js&lt;/strong&gt; - Adjusted Earth position&lt;/li&gt;
&lt;/ol&gt;
&lt;h2 id="code-organization"&gt;Code Organization
&lt;/h2&gt;&lt;p&gt;After implementing the cockpit feature, I also performed a minor refactoring to better organize global variables in &lt;code&gt;sketch.js&lt;/code&gt;, grouping related variables together for improved code readability.&lt;/p&gt;
&lt;h2 id="results"&gt;Results
&lt;/h2&gt;&lt;p&gt;&lt;img src="https://github.com/basteez/basteez.github.io/blob/main/content/post/2025-11-09-game-off-cockpit/result.gif?raw=true"
loading="lazy"
alt="result.gif"
&gt;&lt;/p&gt;
&lt;p&gt;The cockpit addition makes the game feel more polished and immersive. Players now have:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Visual feedback&lt;/strong&gt; - See exactly when their inputs are registered&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Clearer controls&lt;/strong&gt; - The knobs make it obvious what W/S and A/D keys control&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Better aesthetics&lt;/strong&gt; - The cockpit theme reinforces the space/orbital mechanics concept&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Improved layout&lt;/strong&gt; - UI elements are better organized around the cockpit&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This change represents a significant step forward in the game&amp;rsquo;s visual design and user experience. The cockpit not only looks good but also serves a functional purpose by making the controls more intuitive and providing immediate visual feedback for player actions.&lt;/p&gt;
&lt;h2 id="whats-next"&gt;What&amp;rsquo;s Next
&lt;/h2&gt;&lt;p&gt;With the cockpit in place, the game is starting to feel more complete. Future improvements might include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Adding sound effects for knob rotation&lt;/li&gt;
&lt;li&gt;Adding a main manu&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can &lt;a class="link" href="https://github.com/basteez/grav-sync" target="_blank" rel="noopener"
&gt;check out the full code on GitHub&lt;/a&gt;, and I&amp;rsquo;d love to hear feedback from anyone who tries it out!&lt;/p&gt;</description></item><item><title>DevLog: Adding Dynamic Waves and Animated Sprites to Grav Sync</title><link>https://bstz.it/p/devlog-adding-dynamic-waves-and-animated-sprites-to-grav-sync/</link><pubDate>Sat, 08 Nov 2025 00:00:00 +0000</pubDate><guid>https://bstz.it/p/devlog-adding-dynamic-waves-and-animated-sprites-to-grav-sync/</guid><description>&lt;p&gt;Over the past development cycle, I worked on two features for Grav Sync, these updates transformed the game from a static puzzle into a more dynamic and visually engaging experience.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s a detailed look at what was implemented and why.&lt;/p&gt;
&lt;h2 id="branch-1-random-wave---introducing-dynamic-challenge"&gt;Branch 1: &lt;code&gt;random-wave&lt;/code&gt; - Introducing Dynamic Challenge
&lt;/h2&gt;&lt;h3 id="the-problem"&gt;The Problem
&lt;/h3&gt;&lt;p&gt;The original game featured a fixed target wave that players needed to match. While functional, this meant that once players learned the solution, the game became repetitive. Every playthrough was essentially the same puzzle.&lt;/p&gt;
&lt;h3 id="the-solution-randomized-target-frequencies"&gt;The Solution: Randomized Target Frequencies
&lt;/h3&gt;&lt;p&gt;I implemented a system to randomize the target wave&amp;rsquo;s frequency at the start of each round, making every attempt unique and challenging.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Key Changes:&lt;/strong&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Random Frequency Generation&lt;/strong&gt;: Added &lt;code&gt;getRandomInt(10, 30)&lt;/code&gt; function to generate target frequencies within a balanced range&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Dynamic Target Updates&lt;/strong&gt;: The target frequency now regenerates each time the target wave resets (when it reaches the player&amp;rsquo;s orbital radius)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;UI Enhancement&lt;/strong&gt;: Added on-screen display of the current target frequency to give players clear feedback&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;strong&gt;Implementation Details:&lt;/strong&gt;&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
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&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// Initialize with random frequency in setup()
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt;&lt;span class="nx"&gt;targetWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;frequency&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;getRandomInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// Regenerate on wave reset
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;targetWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseRadius&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;playerRadius&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sync&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;score&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;targetWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;frequency&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;getRandomInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// New random target
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="nx"&gt;targetWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseRadius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;380&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;h3 id="refining-the-synchronization-system"&gt;Refining the Synchronization System
&lt;/h3&gt;&lt;p&gt;While implementing randomization, I also overhauled how synchronization is calculated. The original system treated frequency and amplitude equally, but through playtesting, it became clear that &lt;strong&gt;frequency matching is far more critical&lt;/strong&gt; to achieving visual alignment.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The New Weighted System:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;80% weight on frequency matching&lt;/strong&gt;: Ensures players prioritize getting the wave count correct&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;20% weight on amplitude matching&lt;/strong&gt;: Fine-tuning for perfect alignment&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Phase ignored&lt;/strong&gt;: Simplified gameplay by removing phase as a factor, making the puzzle more approachable&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Technical Implementation:&lt;/strong&gt;&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
&lt;table class="lntable"&gt;&lt;tr&gt;&lt;td class="lntd"&gt;
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&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;calculateSync&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Frequency score: compare numeric values directly (ignoring phase)
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;freqRange&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;maxFrequency&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;minFrequency&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;freqDiff&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;abs&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;targetWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;frequency&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;playerWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;frequency&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;freqRange&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;freqScore&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;freqDiff&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Amplitude score: compare amplitude values
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;ampRange&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;maxAmplitude&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;minAmplitude&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;ampDiff&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;abs&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;targetWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;amplitude&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;playerWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;amplitude&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;ampRange&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;ampScore&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;ampDiff&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Combine with 80:20 weighting
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;freqScore&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;ampScore&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;This change made the game feel more intuitive, players could immediately see the impact of frequency adjustments while still needing to fine-tune amplitude for perfect scores.&lt;/p&gt;
&lt;h3 id="impact"&gt;Impact
&lt;/h3&gt;&lt;p&gt;The &lt;code&gt;random-wave&lt;/code&gt; branch transformed Grav Sync from a single-solution puzzle into a replayable game with procedural variation. Each round now presents a fresh challenge, and the weighted sync system provides clearer feedback about what matters most.&lt;/p&gt;
&lt;h2 id="branch-2-sprites---bringing-earth-to-life"&gt;Branch 2: &lt;code&gt;sprites&lt;/code&gt; - Bringing Earth to Life
&lt;/h2&gt;&lt;h3 id="the-vision"&gt;The Vision
&lt;/h3&gt;&lt;p&gt;The original Earth was rendered as a simple static circle with basic ellipse shapes for continents. While functional, it lacked the polish and visual interest the game deserved. I wanted Earth to feel like a living, rotating planet at the center of the cosmic waves.&lt;/p&gt;
&lt;h3 id="creating-the-sprite-system"&gt;Creating the Sprite System
&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Step 1: Sprite Sheet Preparation&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I found a &lt;a class="link" href="https://opengameart.org/content/rotating-pixel-art-earth" target="_blank" rel="noopener"
&gt;94-frame sprite sheet&lt;/a&gt; showing Earth rotating (attribution has been made into the repo):&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Format&lt;/strong&gt;: 480×480 PNG&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Layout&lt;/strong&gt;: 10×10 grid (10 frames per row for 9 rows, 4 frames in the final row)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Frame size&lt;/strong&gt;: 48×48 pixels per frame&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Animation style&lt;/strong&gt;: Flat earth texture scrolling across a circular mask&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Step 2: Frame Data Mapping&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Created &lt;code&gt;animations/earth.json&lt;/code&gt; to map all 94 frames with precise coordinates:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
&lt;table class="lntable"&gt;&lt;tr&gt;&lt;td class="lntd"&gt;
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&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-json" data-lang="json"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nt"&gt;&amp;#34;frames&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nt"&gt;&amp;#34;name&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;&amp;#34;sprite-00&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nt"&gt;&amp;#34;position&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nt"&gt;&amp;#34;x&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;&amp;#34;y&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;&amp;#34;w&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;48&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;&amp;#34;h&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;48&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// ... 93 more frames
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="p"&gt;]&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Step 3: Building the Sprite Class&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Implemented a reusable &lt;code&gt;Sprite&lt;/code&gt; class in &lt;code&gt;sprite.js&lt;/code&gt;:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
&lt;table class="lntable"&gt;&lt;tr&gt;&lt;td class="lntd"&gt;
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&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kr"&gt;class&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;speed&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;scale&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animation&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Array of p5.Image objects
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;w&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;len&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;speed&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Animation speed (frames per draw call)
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;scale&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Scaling factor
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Current frame index
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;show&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;len&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;push&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;imageMode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;CENTER&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;w&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;w&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;scale&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;pop&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;animate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speed&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Advance animation
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Key Features:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Flexible animation speed&lt;/strong&gt;: Random speed on initialization creates subtle variation&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Scalable sprites&lt;/strong&gt;: Can match any target size (scaled to 96×96 to match original Earth diameter)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Center-based positioning&lt;/strong&gt;: Uses &lt;code&gt;imageMode(CENTER)&lt;/code&gt; for intuitive placement&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Error handling&lt;/strong&gt;: Validates animation array to prevent crashes&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="integration-challenges"&gt;Integration Challenges
&lt;/h3&gt;&lt;p&gt;&lt;strong&gt;Challenge 1: Variable Scope Issues&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Initial implementation had bugs where the animation array wasn&amp;rsquo;t properly declared:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
&lt;table class="lntable"&gt;&lt;tr&gt;&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code&gt;&lt;span class="lnt"&gt;1
&lt;/span&gt;&lt;span class="lnt"&gt;2
&lt;/span&gt;&lt;span class="lnt"&gt;3
&lt;/span&gt;&lt;span class="lnt"&gt;4
&lt;/span&gt;&lt;span class="lnt"&gt;5
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// Problem: &amp;#39;animation&amp;#39; not declared
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;frames&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// ReferenceError
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="nx"&gt;earth&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;75&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;...);&lt;/span&gt; &lt;span class="c1"&gt;// &amp;#39;i&amp;#39; undefined here
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Solution:&lt;/strong&gt;&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
&lt;table class="lntable"&gt;&lt;tr&gt;&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code&gt;&lt;span class="lnt"&gt;1
&lt;/span&gt;&lt;span class="lnt"&gt;2
&lt;/span&gt;&lt;span class="lnt"&gt;3
&lt;/span&gt;&lt;span class="lnt"&gt;4
&lt;/span&gt;&lt;span class="lnt"&gt;5
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;setup&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;animation&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt; &lt;span class="c1"&gt;// Properly scoped
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="c1"&gt;// Load frames...
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="nx"&gt;earth&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;earthX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;earthY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;random&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.4&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;spriteScale&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;&lt;strong&gt;Challenge 2: Sprite Positioning&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Initially, sprites appeared in the top-left corner instead of centered. The issue was that p5.js&amp;rsquo;s &lt;code&gt;image()&lt;/code&gt; function defaults to corner-mode positioning.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Solution&lt;/strong&gt;: Wrapped rendering in &lt;code&gt;push()&lt;/code&gt;/&lt;code&gt;pop()&lt;/code&gt; and set &lt;code&gt;imageMode(CENTER)&lt;/code&gt; to ensure sprites draw from their center point.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Challenge 3: Size Matching&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The original hand-drawn Earth had a diameter of 96px (radius 48), but the sprite frames were 48×48.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Solution&lt;/strong&gt;: Calculate scale factor dynamically:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
&lt;table class="lntable"&gt;&lt;tr&gt;&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code&gt;&lt;span class="lnt"&gt;1
&lt;/span&gt;&lt;span class="lnt"&gt;2
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;spriteScale&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;earthRadius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;48&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// 96 / 48 = 2.0
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt;&lt;span class="nx"&gt;earth&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;earthX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;earthY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;random&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.4&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;spriteScale&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;h3 id="the-result"&gt;The Result
&lt;/h3&gt;&lt;p&gt;&lt;img src="https://github.com/basteez/basteez.github.io/blob/main/content/post/2025-11-08-game-off-waves-and-sprites/earth.gif?raw=true"
loading="lazy"
alt="4.gif"
&gt;&lt;/p&gt;
&lt;p&gt;The sprite system brought immediate visual improvements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Living planet&lt;/strong&gt;: Earth now rotates continuously, adding life to the scene&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Variable speed&lt;/strong&gt;: Random animation speeds (0.1–0.4) create subtle uniqueness each game&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Smooth animation&lt;/strong&gt;: 94 frames provide fluid rotation without obvious looping&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Maintained aesthetics&lt;/strong&gt;: Scaled perfectly to match the original Earth size&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="code-quality-improvements"&gt;Code Quality Improvements
&lt;/h3&gt;&lt;p&gt;Added validation to prevent edge-case crashes:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
&lt;table class="lntable"&gt;&lt;tr&gt;&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code&gt;&lt;span class="lnt"&gt; 1
&lt;/span&gt;&lt;span class="lnt"&gt; 2
&lt;/span&gt;&lt;span class="lnt"&gt; 3
&lt;/span&gt;&lt;span class="lnt"&gt; 4
&lt;/span&gt;&lt;span class="lnt"&gt; 5
&lt;/span&gt;&lt;span class="lnt"&gt; 6
&lt;/span&gt;&lt;span class="lnt"&gt; 7
&lt;/span&gt;&lt;span class="lnt"&gt; 8
&lt;/span&gt;&lt;span class="lnt"&gt; 9
&lt;/span&gt;&lt;span class="lnt"&gt;10
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;typeof&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="s2"&gt;&amp;#34;undefined&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;w&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animation&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;w&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;warn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;&amp;#34;Sprite: animation array is empty or invalid.&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;Also fixed a stroke bleed issue where wave rendering affected subsequent draws:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
&lt;table class="lntable"&gt;&lt;tr&gt;&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code&gt;&lt;span class="lnt"&gt;1
&lt;/span&gt;&lt;span class="lnt"&gt;2
&lt;/span&gt;&lt;span class="lnt"&gt;3
&lt;/span&gt;&lt;span class="lnt"&gt;4
&lt;/span&gt;&lt;span class="lnt"&gt;5
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;drawWave&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;currentTime&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// ... draw wave ...
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="nx"&gt;endShape&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;CLOSE&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;stroke&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;&amp;#34;black&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Reset stroke to prevent bleeding
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;h2 id="whats-next"&gt;What&amp;rsquo;s Next?
&lt;/h2&gt;&lt;p&gt;With these two branches merged, Grav Sync now has:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Dynamic, randomized gameplay&lt;/li&gt;
&lt;li&gt;Polished visual presentation&lt;/li&gt;
&lt;li&gt;Intuitive sync feedback&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Future improvements could include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Audio integration&lt;/strong&gt;: Frequency-based soundscapes using p5.sound&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Difficulty curves&lt;/strong&gt;: Progressive challenge scaling&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Particle effects or shaders&lt;/strong&gt;: Visual feedback when sync is achieved&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="conclusion"&gt;Conclusion
&lt;/h2&gt;&lt;p&gt;These two updates made Grav Sync more engaging: random frequencies add replay value, and the animated Earth sprite improves the visual appeal. The game is now more fun to play than the original static version.&lt;/p&gt;
&lt;p&gt;You can &lt;a class="link" href="https://github.com/basteez/grav-sync" target="_blank" rel="noopener"
&gt;check out the full code on GitHub&lt;/a&gt;, and I&amp;rsquo;d love to hear feedback from anyone who tries it out!&lt;/p&gt;</description></item><item><title>DevLog #1 GravSync</title><link>https://bstz.it/p/devlog-%231-gravsync/</link><pubDate>Sun, 02 Nov 2025 00:00:00 +0000</pubDate><guid>https://bstz.it/p/devlog-%231-gravsync/</guid><description>&lt;p&gt;This year again, as every November since 2012, &lt;a class="link" href="https://itch.io/jam/game-off-2025" target="_blank" rel="noopener"
&gt;GitHub Game Off&lt;/a&gt; takes place, the game jam organized by GitHub where you have to develop a video game on a specific theme within a month.
This year I decided to participate with the excuse of practicing with JavaScript (specifically I chose to use &lt;a class="link" href="https://p5js.org/" target="_blank" rel="noopener"
&gt;p5.js&lt;/a&gt;, but this might change if I see it doesn&amp;rsquo;t quite suit my needs).&lt;/p&gt;
&lt;h2 id="the-theme"&gt;The theme
&lt;/h2&gt;&lt;p&gt;This year&amp;rsquo;s theme is &lt;strong&gt;waves&lt;/strong&gt; (quoting from the jam page)&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;wave /weɪv/&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Noun&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;A moving ridge on the surface of a liquid (for example, ocean waves or coffee ripples).&lt;/li&gt;
&lt;li&gt;A repeating pattern of motion, energy, or sound (for example, sound waves or radio waves).&lt;/li&gt;
&lt;li&gt;A sudden burst or surge (for example, a wave of enemies or a wave of emotion).&lt;/li&gt;
&lt;li&gt;A gesture of greeting or farewell.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Verb&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;To move your hand in greeting or farewell.&lt;/li&gt;
&lt;li&gt;To undulate or fluctuate (for example, wheat waving in the wind).&lt;/li&gt;
&lt;li&gt;To signal or summon (for example, waving someone through a door).&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Adjective&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Flowing, wavy, or oscillating (for example, wavy hair).&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Acronyms (OK, we made these up)&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Wizards Accelerating Velocity Every Sunday&lt;/li&gt;
&lt;li&gt;Warriors Against Variable Energy Surges&lt;/li&gt;
&lt;li&gt;Whales And Vikings Engaging Submarines&lt;/li&gt;
&lt;li&gt;Or make up your own—we love seeing how creative you get with it!&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;h2 id="my-idea"&gt;My idea
&lt;/h2&gt;&lt;p&gt;As a space and astrophysics enthusiast, the word &amp;ldquo;waves&amp;rdquo; immediately brought &lt;a class="link" href="https://en.wikipedia.org/wiki/Gravitational_wave" target="_blank" rel="noopener"
&gt;gravitational waves&lt;/a&gt; to mind, so why not create a mini puzzle game where you have to save Earth from malicious gravitational waves (whatever that means)?&lt;/p&gt;
&lt;p&gt;The idea is simple: The player tunes multiple gravitational waves to achieve resonance and stabilize the universe. The challenge is to synchronize the waves under time pressure while maintaining alignment.&lt;/p&gt;
&lt;p&gt;But how to implement it?&lt;/p&gt;
&lt;p&gt;Initially, since you need to make something small for a jam, I simply thought of showing two sine waves, the first being the target wave and the second controlled by the player, but that would have been incredibly boring, so why not put Earth at the center and make the waves &amp;ldquo;arrive&amp;rdquo; on it?&lt;/p&gt;
&lt;p&gt;So here&amp;rsquo;s planet Earth in all its splendor
&lt;img src="https://github.com/basteez/basteez.github.io/blob/main/content/post/2025-11-02-game-off-prototype/pale-blue-dot.png?raw=true"
loading="lazy"
&gt;&lt;/p&gt;
&lt;p&gt;But how do you create a circular sine wave?
Searching a bit on the web, it turns out that the formula for drawing a sine wave on a circumference is this&lt;/p&gt;
&lt;p&gt;[
r(\theta) = r_0 + A \cdot \sin(n \theta + \phi)
]&lt;/p&gt;
&lt;p&gt;so having defined my JS object to represent the wave like this&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
&lt;table class="lntable"&gt;&lt;tr&gt;&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code&gt;&lt;span class="lnt"&gt;1
&lt;/span&gt;&lt;span class="lnt"&gt;2
&lt;/span&gt;&lt;span class="lnt"&gt;3
&lt;/span&gt;&lt;span class="lnt"&gt;4
&lt;/span&gt;&lt;span class="lnt"&gt;5
&lt;/span&gt;&lt;span class="lnt"&gt;6
&lt;/span&gt;&lt;span class="lnt"&gt;7
&lt;/span&gt;&lt;span class="lnt"&gt;8
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;targetWave&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;baseRadius&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;380&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;amplitude&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;15&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;frequency&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;phase&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;animationSpeed&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.05&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;I defined the function to draw it along a circumference like this&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
&lt;table class="lntable"&gt;&lt;tr&gt;&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code&gt;&lt;span class="lnt"&gt; 1
&lt;/span&gt;&lt;span class="lnt"&gt; 2
&lt;/span&gt;&lt;span class="lnt"&gt; 3
&lt;/span&gt;&lt;span class="lnt"&gt; 4
&lt;/span&gt;&lt;span class="lnt"&gt; 5
&lt;/span&gt;&lt;span class="lnt"&gt; 6
&lt;/span&gt;&lt;span class="lnt"&gt; 7
&lt;/span&gt;&lt;span class="lnt"&gt; 8
&lt;/span&gt;&lt;span class="lnt"&gt; 9
&lt;/span&gt;&lt;span class="lnt"&gt;10
&lt;/span&gt;&lt;span class="lnt"&gt;11
&lt;/span&gt;&lt;span class="lnt"&gt;12
&lt;/span&gt;&lt;span class="lnt"&gt;13
&lt;/span&gt;&lt;span class="lnt"&gt;14
&lt;/span&gt;&lt;span class="lnt"&gt;15
&lt;/span&gt;&lt;span class="lnt"&gt;16
&lt;/span&gt;&lt;span class="lnt"&gt;17
&lt;/span&gt;&lt;span class="lnt"&gt;18
&lt;/span&gt;&lt;span class="lnt"&gt;19
&lt;/span&gt;&lt;span class="lnt"&gt;20
&lt;/span&gt;&lt;span class="lnt"&gt;21
&lt;/span&gt;&lt;span class="lnt"&gt;22
&lt;/span&gt;&lt;span class="lnt"&gt;23
&lt;/span&gt;&lt;span class="lnt"&gt;24
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;drawWave&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;stroke&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;strokeWeight&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;noFill&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;beginShape&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="nx"&gt;TWO_PI&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mf"&gt;0.1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mf"&gt;0.05&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;phaseRadians&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;radians&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;phase&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;baseRadius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseRadius&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;amplitude&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;sin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;frequency&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;phaseRadians&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;currentTime&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animationSpeed&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;baseRadius&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;earthX&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;cos&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;earthY&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;sin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;vertex&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;endShape&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;CLOSE&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;and here&amp;rsquo;s the result&lt;/p&gt;
&lt;p&gt;&lt;img src="https://github.com/basteez/basteez.github.io/blob/main/content/post/2025-11-02-game-off-prototype/1.gif?raw=true"
loading="lazy"
alt="1.gif"
&gt;&lt;/p&gt;
&lt;p&gt;At this point, however, it seemed more like the circumferences were rotating rather than being sine waves, so I decided to add some disturbance, but only for rendering purposes so as not to influence the player&amp;rsquo;s synchronization calculation.&lt;/p&gt;
&lt;p&gt;The &lt;code&gt;drawWave&lt;/code&gt; function therefore became like this&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
&lt;table class="lntable"&gt;&lt;tr&gt;&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code&gt;&lt;span class="lnt"&gt; 1
&lt;/span&gt;&lt;span class="lnt"&gt; 2
&lt;/span&gt;&lt;span class="lnt"&gt; 3
&lt;/span&gt;&lt;span class="lnt"&gt; 4
&lt;/span&gt;&lt;span class="lnt"&gt; 5
&lt;/span&gt;&lt;span class="lnt"&gt; 6
&lt;/span&gt;&lt;span class="lnt"&gt; 7
&lt;/span&gt;&lt;span class="lnt"&gt; 8
&lt;/span&gt;&lt;span class="lnt"&gt; 9
&lt;/span&gt;&lt;span class="lnt"&gt;10
&lt;/span&gt;&lt;span class="lnt"&gt;11
&lt;/span&gt;&lt;span class="lnt"&gt;12
&lt;/span&gt;&lt;span class="lnt"&gt;13
&lt;/span&gt;&lt;span class="lnt"&gt;14
&lt;/span&gt;&lt;span class="lnt"&gt;15
&lt;/span&gt;&lt;span class="lnt"&gt;16
&lt;/span&gt;&lt;span class="lnt"&gt;17
&lt;/span&gt;&lt;span class="lnt"&gt;18
&lt;/span&gt;&lt;span class="lnt"&gt;19
&lt;/span&gt;&lt;span class="lnt"&gt;20
&lt;/span&gt;&lt;span class="lnt"&gt;21
&lt;/span&gt;&lt;span class="lnt"&gt;22
&lt;/span&gt;&lt;span class="lnt"&gt;23
&lt;/span&gt;&lt;span class="lnt"&gt;24
&lt;/span&gt;&lt;span class="lnt"&gt;25
&lt;/span&gt;&lt;span class="lnt"&gt;26
&lt;/span&gt;&lt;span class="lnt"&gt;27
&lt;/span&gt;&lt;span class="lnt"&gt;28
&lt;/span&gt;&lt;span class="lnt"&gt;29
&lt;/span&gt;&lt;span class="lnt"&gt;30
&lt;/span&gt;&lt;span class="lnt"&gt;31
&lt;/span&gt;&lt;span class="lnt"&gt;32
&lt;/span&gt;&lt;span class="lnt"&gt;33
&lt;/span&gt;&lt;span class="lnt"&gt;34
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;drawWave&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;currentTime&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;stroke&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;strokeWeight&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;noFill&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;beginShape&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="nx"&gt;TWO_PI&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mf"&gt;0.1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mf"&gt;0.05&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;phaseRadians&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;radians&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;phase&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Base wave calculation (for sync)
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;baseRadius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseRadius&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;amplitude&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;sin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;frequency&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;phaseRadians&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;currentTime&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;wave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animationSpeed&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Add subtle disturbance for visual effect only
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;disturbance&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="mi"&gt;3&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;sin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;15&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;currentTime&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;cos&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;currentTime&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.6&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;sin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;23&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;currentTime&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;1.2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;cos&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;12&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;currentTime&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.9&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;baseRadius&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;disturbance&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;earthX&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;cos&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;earthY&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;sin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;angle&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;vertex&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;endShape&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;CLOSE&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;&lt;img src="https://github.com/basteez/basteez.github.io/blob/main/content/post/2025-11-02-game-off-prototype/2.gif?raw=true"
loading="lazy"
alt="2.gif"
&gt;&lt;/p&gt;
&lt;p&gt;At this point, the last thing to do before closing the day was to make the target wave circumference reduce over time and once it reached the player&amp;rsquo;s circumference, calculate the score based on the sync value (for now I add a point to the score if sync &amp;gt; 80%, we&amp;rsquo;ll see later)&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;div class="chroma"&gt;
&lt;table class="lntable"&gt;&lt;tr&gt;&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code&gt;&lt;span class="lnt"&gt; 1
&lt;/span&gt;&lt;span class="lnt"&gt; 2
&lt;/span&gt;&lt;span class="lnt"&gt; 3
&lt;/span&gt;&lt;span class="lnt"&gt; 4
&lt;/span&gt;&lt;span class="lnt"&gt; 5
&lt;/span&gt;&lt;span class="lnt"&gt; 6
&lt;/span&gt;&lt;span class="lnt"&gt; 7
&lt;/span&gt;&lt;span class="lnt"&gt; 8
&lt;/span&gt;&lt;span class="lnt"&gt; 9
&lt;/span&gt;&lt;span class="lnt"&gt;10
&lt;/span&gt;&lt;span class="lnt"&gt;11
&lt;/span&gt;&lt;span class="lnt"&gt;12
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;td class="lntd"&gt;
&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;targetWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseRadius&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;targetWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseRadius&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Reduce base radius by 0.5 each frame
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="nx"&gt;targetWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseRadius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;targetWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseRadius&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Don&amp;#39;t go below 50
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;targetWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseRadius&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;playerWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseRadius&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sync&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;score&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// make the target wave big again to simulate a second wave
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="nx"&gt;targetWave&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseRadius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;380&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;&lt;img src="https://github.com/basteez/basteez.github.io/blob/main/content/post/2025-11-02-game-off-prototype/3.gif?raw=true"
loading="lazy"
alt="3.gif"
&gt;&lt;/p&gt;
&lt;p&gt;Obviously the player can use the keyboard to modify the amplitude and frequency of their own wave to align with the target wave&lt;/p&gt;
&lt;p&gt;&lt;img src="https://github.com/basteez/basteez.github.io/blob/main/content/post/2025-11-02-game-off-prototype/4.gif?raw=true"
loading="lazy"
alt="4.gif"
&gt;&lt;/p&gt;
&lt;h2 id="first-day-done"&gt;First day done
&lt;/h2&gt;&lt;p&gt;For now I&amp;rsquo;m satisfied, I&amp;rsquo;ve omitted the technical details on how I calculated the sync and other little things (forgive me, it&amp;rsquo;s my first devlog). If you want to take a look at the code it&amp;rsquo;s available &lt;a class="link" href="https://github.com/basteez/grav-sync" target="_blank" rel="noopener"
&gt;on my GitHub profile&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>